caor@mines-paristech.fr

Victor Medina le plaisir de vous inviter à sa soutenance de thèse, qui aura lieu (en anglais) le lundi 23 mai 2016 à 14h, à l’École des Mines de Paris (60 Boulevard Saint-Michel 75006, Paris) en salle L109. Elle sera suivie d’un  pot en salle V117.

La thèse est intitulée: Visuo-Perceptual validation methods for physically-based image syntesis.

Un des résultats du projet ANR LIMA "Simulation Physiquement Réaliste de l'Aspect Visuel de Matériaux"

Le moteur de rendu LimaEngine : un des résultats du projet ANR LIMA « Simulation Physiquement Réaliste de l’Aspect Visuel de Matériaux »

Cette thèse a été faite dans un cadre CIFRE avec le groupe PSA Peugeot-Citroën (Tuteur industriel: M. Philippe Porral).

Abstract

The simulation of physico-realistic materials is a process that requires a lot of computation. Since the images are meant to be seen by human observers, we can use the limitations of their visual system to simplify the rendering model, avoiding redundant information that will not be seen. This is known as perceptual realism. Focusing on the simulation of automobile paint coatings, with special attention to metallic-flaked coatings with a sparkling appearance, we try to improve perceptual realism in two ways: using stereoscopic visualization, to provide additional depth information from binocular disparity; and preserving as much of the original perceptual luminance information as possible. The unlimited luminance levels, or dynamic range, of a real scene must be reduced as an image is processed by lower-dynamic range media throughout the acquisition and visualization chain. To ensure perceptual accuracy throughout this process, we propose a methodology consisting on device characterization, radiometric acquisition, and visuo-perceptual validations. Replacing the human eye by a DSLR camera, as a trichromatic color integrator of radiometric information, we perform visual comparisons of real samples and photographs to estimate the image exposure that maximizes perceptual accuracy under a controlled observation environment. These results are then contrasted with different tone reproduction methods, in order to analyze the effects on texture perception of specific image attributes like exposure, dynamic range, brightness, and contrast. We also propose a full methodology to produce simulations of a real scene, which are radiometrically and colorimetrically comparable to photographs of the same scene. By ensuring that the simulation produces correct images, this methodology lays the foundations for a future integration of our observations into the rendering engine.

Keywords
Human visual perception, perceptual realism, image validation, physical material models, sparkling car paint coatings, psychophysics.

Composition du jury

Rapporteurs :

  • – M. Marius Pedersen, Norwegian University of Science and Technology
  • – M. Ludovic Macaire, LAGIS – FRE CNRS 3303, Université Lille 1

Examinateurs :

  • – Mme. Dominique Lafon-Pham, École des Mines d’Alès, Co-directrice de thèse
  • – M. Philippe Fuchs, École des Mines de Paris, Directeur de thèse
  • – M. Alexis Paljic, École des Mines de Paris, Maître de thèse
  • – M. Alain Tremeau, Université Jean-Monnet – Saint-Etienne
  • – M. Christian Perrot-Minnot, PSA Peugeot-Citroën

Invité : M. Rafael Huertas Roa, Universidad de Granada

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