caor@mines-paristech.fr

Capturing Real Scenes for VR made easy. Release of Colibri VR !

as a part of his PhD thesis, Grégoire de Dinechin has developed a Platform for non VR experts : it allows the easy capture and exploration of real scenes for VR.

We are happy to announce that we released COLIBRI VR, our open source platform for image based rendering for Unity ! It is made to be simple :

  • 1) take pictures
  • 2) process it in Colibri VR
  • 3) experience your 3D scene* in VR.

*including complex view dependent effects such as reflexions and refractions.

Tutorials and Download : https://caor-mines-paristech.github.io/colibri-vr/
Paper : https://hal.archives-ouvertes.fr/hal-02492896/document

Use it for anything you want : capture every day scenes, objects, create training scenarios, tell stories, create an online museum … Great work from Grégoire Dupont de Dinechin within his PhD thesis ! Cheers Grégoire !

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